![eternal poison capture boss eternal poison capture boss](https://static.wikia.nocookie.net/warframe/images/6/6d/CaptainVorFK.png)
Quickly killing the four elemental adds is a key to success in this fight. Just down the step near that angle is a good tanking position for the poison form. There's a step running in front of his initial position, which forms an angle. In water form he should be tanked at his initial position. If some raid member on the wrong side of the boundary draws aggro so that Hydross moves back over the boundary, he switches form again and summons four more adds (=wipe). There must be no DoTs on him and all DPS and healing must stop for a few seconds to give the tanks time to gain control of Hydross and the adds.
![eternal poison capture boss eternal poison capture boss](https://cdn.mos.cms.futurecdn.net/8e2ba734443ca7841170f7b1386ae658-1200-80.jpg)
This is a most critical moment, because immediately after a form switch Hydross resets his aggro list and summons four adds.
![eternal poison capture boss eternal poison capture boss](https://i.ebayimg.com/images/g/4lwAAOSwmuNhPWzI/s-l1600.jpg)
Thus after 60 seconds (=four debuffs), it's time for the current tank to move backward and pull Hydross over the boundary. Usually 100% damage increase is the limit, in water form this means 22k crits are possible. The drawback is that this uses the cooldowns on both Invisibility and Ice Block.ĭue to the stacking debuff, the damage taken by the tank sooner or later reaches levels where he simply gets one-shotted. Hydross aggros on the ice blocked mage and the tank has 10 seconds to walk in and pick up Hydross. The frost tank has to wait until he drops out of combat (because he is in combat due to the assembly line adds being killed), use the potion, walk into melee range and start the fight from there.Īnother possibility is to use a combination of Swiftness Potion and Intercept, to reach him fast enough before he crosses the boundary.Īs a third safe method, a mage can use Invisibility, walk behind Hydross and Ice Block there. The safest method to avoid this is to use a Lesser Invisibility Potion. If druid is off-tank, main tank taunts aggro from him.
Eternal poison capture boss full#
If pulled conventionally, Hydross would immediately switch to the poison form and summons adds.ĭruid tanks can simply use Feral Charge and start the fight with a full rage bar. Every time he switches form, four adds of the same type as his new form are summoned. Form switching takes place whenever he crosses a "magic boundary" which runs approximately between the two small flags in front of him. When he's moved back into the two beams, he switches back to the water form. Whenever he leaves the area where he stands initially, he switches to the poison form. After the fight has started the tainted water elementals stop spawning. Prior to the pull a small group (one off-tank, a few damage dealers and a healer) need to pull and kill enough of the tainted water elementals on the "assembly line", so that none of them take part in the fight as adds. It's also no problem to run through Hydross and set up on his back. All other raid members should set up distributed, to reduce the effect of Water Tomb. The melee group needs to move with Hydross, on each phase change a few yards forward and backward. The frost tank has to take slightly more damage than the nature tank. 11-14 damage dealers (any mix of melee and ranged will do).6-8 healers (preferably at least one shaman).
![eternal poison capture boss eternal poison capture boss](https://bnetcmsus-a.akamaihd.net/cms/blog_header/nr/NRHHH0SCK5171594359806929.jpg)